Jobs are unique skillsets that all characters can pick up and are beneficial in your fights against NPC's or other members. These do not necessarily have to be inter woven with your story but do allow additional benefits to your combat abilities.
Win or lose you will receive Ability Point (AP) that is automatically applied to your current Job. These are applied by mods and can not be saved or used under a different Job. If you want to level up a new job you need to actually use that Job in battle.
You can purchase the unique Job Item for any Job that you have AP in at any time. You do not need to currently have it active to use purchase, just the appropriate coin to utilize it.
Once you max out the AP you gain permanent bonuses in the form of Stats and a Perk. These can be used with any Job or
Job Ability 1 (Explorers Pack): Items gain an additional use. Plus one to your stack (does not overfill).
(+1 use per Skill Tier)
Job Ability 2 (Stunning Strike): Deals 1 damage and stuns opponent for 1 turn.
(+1 damage per Skill Tier)
Job Ultimate (Critical Zone): Once activated, critical strikes happen on rolls of 8 or 10 for the next 2 turns.
(+1 turn per Skill Tier)
Bag of Holding - increases the Item Stack by 1 for all items and allows you to bring in two different item stacks into battle.
Job Ability 1 (Mage Armor): Increase Defense by 10 for 2 turns.
(+1 turn per Skill Tier)
Job Ability 2 (Multi-Blast): Deals 2 damage to 3 opponents.
(+1 damage per Skill Tier)
Job Ultimate (Power Shot): Deals 3 damage to 1 opponent.
(+1 turn per Skill Tier)
Spirit Ring: Whenever you cast a Job Ability or Ultimate increase your Skill by 5 (stackable)
Job Ability 1 (Stonewall): Reduce Damage by 1 for 1 turn.
(+1 turn per Skill Tier)
Job Ability 2 (Endure): Reduce status effects by 1 turn. If no status effects increase defense by +5 for 1 turn.
(+1 turn per Skill Tier)
Job Ultimate (Second Wind): When activated regen 25% of max health - Can only be activated once per battle.
(+2.5% per Skill Tier)
Endurance Shield: Provides +10 Temporary HP per battle. Once the Temporary HP is depleted, discharge any additional damage back at opponent.
Job Ability 1 (Nimble Escape): Automatically Dodge opponents next successful attack.
(+1 turn per Skill Tier)
Job Ability 2 (Backstab): Deal 2 damage to your opponent. Damage can not be blocked.
(+1 damage per Skill Tier)
Job Ultimate (Steal): Swipe one item from your opponent. If they have no items deal 3 damage instead.
(+1 damage per Skill Tier)
Agility Gloves: When activating Steal, you will also take 10 gold from the opponent. If they do not have any gold deal an additional 2 damage.
Job Ability 1 (Cure): Using magic or modern medicine, heal the lowest ally on team (yourself included) by 3.
(+1 turn per Skill Tier)
Job Ability 2 (Ensuna): Heal 1 Health and remove one status effect from lowest ally on team (yourself included).
(+1 health & ally per Skill Tier)
Job Ultimate (Regen): Cast Regen on yourself and heal by 1 Health for the next 3 turns. This skill is not stackable. If Regen is already in effect reroll attack.
(+1 Health per Skill Tier)
Amulet of Life: Any and all health healed over your max HP deals damage directly to your opponent with the highest HP.
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