Our goal is to make all battles fair and impartial. They are rolled by battle moderators and written up to provide a brief post on the outcome .
Each battle is rolled with a d20 (establish initiative) and two d10 (representing each characters).
Each battle is segmented into individual rounds until a player reaches 0 Health.
The attacker is determined by the roll of a d20 - 1-10 means that Player 1 is attacking and 11-20 means that Player 2 attacks. These can change depending on the number of fighters. For example a 2 v 2 would have initiative counts of 5. The only time the d20 is overridden is on a blitz attack.
Rolls & Corresponding Actions
2, 4, 6, 8 - Normal attack dealing your combat damage
10 - critical hit dealing double combat damage
1 - Item that was brought into battle
3 - Job Ability 1
5 - Job Ability 2
7 - Job Ultimate Ability
9 - Character Ultimate Ability
Defensive maneuvers will be decided by a d10 and your Defense Stat, full outline below.
If no Job or Item is brought into battle the rolls for those sections will be normal attacks.
Every Hero and Villain experienced a change when the Merger happened. Superman and Batman now fought on even ground. Goku and the Punisher could see more eye to eye. The cosmic flow of the Alpha Universe normalizes the fighting potential of all individuals. Fear not - through vigorous training and battles, everyone can grow stronger. Below is an outline of the 4 main stats that drive battles.
Health - how much health you have. Once this hits 0 you are knocked out / dead (deathmatch only).
Uncapped - Minimum 1
Combat - Physical combat strength for character. This determines the amount of damage you deal with spells (Doctor Strange), guns (Master Chief), or physical attacks (Goku).
0-10 - 1 damage per hit
After 10 you just divide by 10. So 11 is 1.1 damage and 22 is 2.2 damage per attack.
Defense - Determines how durable, dexterous, and difficult you are to hit. Also determines how fast your character is and allows for the occasional double attacks.
0-10 - Block on a 1
11-20 - Block on a 1 or 2
21-30 - Block on a 1, 2 or 3
31-40 - Block on 1, 2, 3, or 4
41-50 - Block on 1, 2, 3, 4, or 5
51-60 - Block on 1, 2, 3, 4, 5, or 6
61-70 - Block on 1, 2, 3, 4, 5, or 6 // Dodge on 7
71-80 - Block on 1, 2, 3, 4, 5, 6, or // Dodge on 7, 8
81-90 - Block on 1, 2, 3, 4, 5, 6, or // Dodge on 7, 8 or 9
91-100 - Block on 1, 2, 3, 4, 5, 6, or // Dodge on 7, 8 or 9 // Counter on 10
* Block - half damage
*Dodge - Attack Misses
*Counter - No damage and get a free attack
Speed - Determines how fast you are. Faster characters can more frequently execute a blitz attack!
Blitz Attacks - When two characters fight, the one with the faster speed will build up their Differential Blitz per round. The greater this differential between both characters, the more frequent the higher speed character can initiate a double attack.
Skill - This determines the power of your special ability and effectiveness of your Jobs. These can be anything that you want but should follow basic guidelines for power / upgrades / etc. Every ten levels increases your Tier.
Given that every character is unique we try to accommodate everyone's special request. The final approval will be based on the mod team and as with everything on the site subject to review if deemed overpowered.
Base damage on special is 3.
Example:
Goku - Speed 8 Superman - Speed 10
The blitz differential is 2 - this means that every round Superman will build up 2 Blitz Units.
Once that number eclipses the slower character speed, they will initiate a double attack automatically on the next turn.
Superman has 2/8 on round 1, Superman has 4/8 on round 2, Superman has 6/8 on round 3, and finally Superman has 8/8 on round 4.
On the next successful attached, Superman gets a speed burst and gets to automatically roll twice on the attack die.
Not every battle has to be a fist fight! Some of the greatest in comic book & gaming history are unique takes on a battle. Flash v. Superman in a race across the world. If it fits narratively, we are more than happy to accommodate a competition or friendly spar that still counts as growth or a battle.
Deathmatches are available to two characters that have built up a rivalry. This can either be through joint role playing or through continuous battles. If both members sign on to the deathmatch, then the loser will die.
Granted death isn't the end all be all in the Alpha Universe but the price is steep. Loser can do one of two things at conclusion of deathmatch:
These are large group event battles - no larger than 4 v 4. They can be done in elimination style or in large group melee. Every member taking place in said battle will be required to meet the standard minimum RP's to participate.
Once the site grows and we have a strong group of active members, we will begin to introduce Raid Bosses and site wide PVE events. These will be unique NPC Bosses that connect to the larger Alpha Universe. Some will even prelude or conclude site wide events.
Win or lose every character experiences growth from battles. They are the primary source of "experience" on the site that will allow you to craft the character you want.
Winner
5 Stats
4 Ability Points (AP)
50 Gold
Loser
3 Stats
2 Ability Points (AP)
25 Gold
If you win by Flawless Victory, you will receive double you're winning items.
10 Stats
8 Ability Points
100 Gold
Outside of the usual character growth through your Roleplays, you can spend your Stats and AP by sending an email to battleworldrpgsite@gmail.com
Please appropriately label [Level Up](Character) - Stats / AP
In body of the email please assign the appropriate points to your character.
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